David/Tik Lun TSANG
Experience and Achievement -
now and recent:
I am a dynamic and detail-oriented professional design manager with years of experience across a broad range of creative and curative functions, in both commercial & NPO segments.
I have successfully combined visions with ingenuity and sophisticated project management qualities to optimise common prospects of success; with a proven background in managing creative systems, assets, and workflows.
I am eager to take the next step in my career journey, ready to bring my passion for user experience and design methodologies to a forward-thinking team, and excited to contribute to a company where creativity and efficiency intersect.
1. Creative Assets & System Manager
06/2023 – current, The Netherlands
The View B.V.
VR & Immersive Experience
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- Working closely with Head of Program Management & Technical Program Manager
- Lead & work closely with Creative, Media and Marketing Team members
- Production forecast analysis, timelines planning & budget monitoring
- Developing and managing creative systems, assets & workflows ( UX, UI, Design methods )
- Design, evaluate and oversee technical workflows for handover process between Creative & Development Team
- Support and evaluate software testing process for deployment
Achievement:
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- Successfully deployed of creative asset & management system in development workflow
- Successful launch of company’s 2nd VR product for Meta Quest: Copium VR – SIdeQuest | itch.io
Reference Person:
Ceri Muller – Head of Program Management
2. Post-Production UX Supervisor
04/2022 – 06/2023, The Netherlands
The View B.V.
VR & Immersive Experience
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- Leading the Production Team
- UX implementation & workflow supervision
- Defining production tasks, steps & requirements for scheduled planning
- Responsibility for (Post-)Production system & software/hardware system integration
- Design and evaluate technical workflows to streamline production process
- Manage of VR promotional assets
- Work closely with Creative Director to define product & project requirements, ensuring project briefs are properly implemented in production process & in line with brand guidelines
- Deployment ( from concept up to implementation & production ) of multiple integrated projects & products ( 360 video content, platform & Meta Quest app )
Achievement:
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- Supporting launch of company’s first VR app and streaming platform for Meta Quest – The View VR
- Delivered 30+ immersive VR 360º streaming experiences for The View VR app
Reference Person:
Adiel Eshkenazi – Creative Director
3. Senior UX & Product Designer
11/2021 – 04/2022, The Netherlands
The View B.V.
VR & Immersive Experience
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- Product development – Define target product, platform structure & monetisation model
- Responsibility for design system decisions & changes across the Design, Engineering, & Product functions
- 360 immersive experience design – Coordinate, implement & streamline visual design language & enhance immersive experiences
- User Experience Research & Design System for VR platform & products
- Lead the end-to-end design process, from effective problem framing, through ideation, co-creation, advanced prototyping, user validation & ending with high-fidelity designs with achieved impact on business
- Designing high-fidelity UX & UI specs to clearly communicate requirements to developers
Achievement:
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- Eliminated design inconsistencies and finalised UX & Design System for advance development
- Released the soft-launch beta version of the company’s first VR app and streaming platform for Meta Quest – The View VR
Reference Person:
Adiel Eshkenazi – Creative Director