David/Tik Lun TSANG

Experience and Achievement -
now and recent:

 

I am a dynam­ic and detail-ori­ented pro­fes­sion­al design man­ager with years of exper­i­ence across a broad range of cre­at­ive and cur­at­ive func­tions, in both com­mer­cial & NPO segments.

I have suc­cess­fully com­bined vis­ions with ingenu­ity and soph­ist­ic­ated pro­ject man­age­ment qual­it­ies to optim­ise com­mon pro­spects of suc­cess; with a proven back­ground in man­aging cre­at­ive sys­tems, assets, and workflows.

I am eager to take the next step in my career jour­ney, ready to bring my pas­sion for user exper­i­ence and design meth­od­o­lo­gies to a for­ward-think­ing team, and excited to con­trib­ute to a com­pany where cre­ativ­ity and effi­ciency intersect.

1. Cre­at­ive Assets & Sys­tem Manager
06/2023 – cur­rent, The Netherlands


The View B.V.
VR & Immers­ive Experience 

    • Work­ing closely with Head of Pro­gram Man­age­ment & Tech­nic­al Pro­gram Manager
    • Lead & work closely with Cre­at­ive, Media and Mar­ket­ing Team members
    • Pro­duc­tion fore­cast ana­lys­is, timelines plan­ning & budget monitoring
    • Devel­op­ing and man­aging cre­at­ive sys­tems, assets & work­flows ( UX, UI, Design methods )
    • Design, eval­u­ate and over­see tech­nic­al work­flows for han­dover pro­cess between Cre­at­ive & Devel­op­ment Team
    • Sup­port and eval­u­ate soft­ware test­ing pro­cess for deployment

Achieve­ment:

    • Suc­cess­fully deployed of cre­at­ive asset & man­age­ment sys­tem in devel­op­ment workflow
    • Suc­cess­ful launch of company’s 2nd VR product for Meta Quest: Copi­um VR – SId­eQuest | itch.io

Ref­er­ence Per­son:
Ceri Muller – Head of Pro­gram Management

2. Post-Pro­duc­tion UX Supervisor
04/2022 – 06/2023, The Netherlands


The View B.V.
VR & Immers­ive Experience 

    • Lead­ing the Pro­duc­tion Team
    • UX imple­ment­a­tion & work­flow supervision
    • Defin­ing pro­duc­tion tasks, steps & require­ments for sched­uled planning
    • Respons­ib­il­ity for (Post-)Production sys­tem & software/hardware sys­tem integration
    • Design and eval­u­ate tech­nic­al work­flows to stream­line pro­duc­tion process
    • Man­age of VR pro­mo­tion­al assets
    • Work closely with Cre­at­ive Dir­ect­or to define product & pro­ject require­ments, ensur­ing pro­ject briefs are prop­erly imple­men­ted in pro­duc­tion pro­cess & in line with brand guidelines
    • Deploy­ment ( from concept up to imple­ment­a­tion & pro­duc­tion ) of mul­tiple integ­rated pro­jects & products ( 360 video con­tent, plat­form & Meta Quest app )

Achieve­ment:

    • Sup­port­ing launch of company’s first VR app and stream­ing plat­form for Meta Quest – The View VR
    • Delivered 30+ immers­ive VR 360º stream­ing exper­i­ences for The View VR app

Ref­er­ence Per­son:
Adiel Eshkenazi – Cre­at­ive Director

3. Seni­or UX & Product Designer
11/2021 – 04/2022, The Netherlands


The View B.V.
VR & Immers­ive Experience 

    • Product devel­op­ment – Define tar­get product, plat­form struc­ture & mon­et­isa­tion model
    • Respons­ib­il­ity for design sys­tem decisions & changes across the Design, Engin­eer­ing, & Product functions
    • 360 immers­ive exper­i­ence design – Coordin­ate, imple­ment & stream­line visu­al design lan­guage & enhance immers­ive experiences
    • User Exper­i­ence Research & Design Sys­tem for VR plat­form & products
    • Lead the end-to-end design pro­cess, from effect­ive prob­lem fram­ing, through ideation, co-cre­ation, advanced pro­to­typ­ing, user val­id­a­tion & end­ing with high-fidel­ity designs with achieved impact on business
    • Design­ing high-fidel­ity UX & UI specs to clearly com­mu­nic­ate require­ments to developers

Achieve­ment:

    • Elim­in­ated design incon­sist­en­cies and final­ised UX & Design Sys­tem for advance development
    • Released the soft-launch beta ver­sion of the company’s first VR app and stream­ing plat­form for Meta Quest – The View VR

Ref­er­ence Per­son:
Adiel Eshkenazi – Cre­at­ive Director

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